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Portfolio ll Sound Design
The Portfolio ll course in the Full Sail University Audio Production degree program offered me the opportunity to design and implement audio for two video game levels.
In the Graveyard project, the focus was creating multiple natural sounding assets for a extreme storm occurring in the evening. As the player navigates through the graveyard they will encounter various assets including owls, wind, ambience and disembodied whispers.
In the Sci-Fi Facility level, the player walks around a sci-fi facility. Suddenly, alarms ring out and an overhead announcement indicates that the player needs to evacuate immediately due to a reactor leak.
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